Corona Renderer

322,80418,80 + IVA

Corona Renderer in Abbonamento:

  • FairSaaS | 1 WS + 1NODES (12 mesi)

 

  • Single User (12 mesi) Commercial
 

Descrizione

80 / 100

Corona Renderer  software prodotto da Chaos Group è un motore di rendering fisicamente corretto. Mostra risultati sorprendenti con le sue funzioni di rendering avanzate.  Tutte le sue funzionalità sono strettamente integrate in Autodesk 3ds Max.  Funziona sia in modalità standalone che come plugin per i principali software di modellazione 3d.

è disponibile per Autodesk 3ds Max

ora disponibile anche per Maxon .  Nell’ultimo aggiornamento ha portato ad un incremento di funzionalità nel VFX, nella cross-compatibilità, nella stabilità e facilitazioni nel flusso di lavoro. Sono state apportarti anche dei miglioramenti dell’interfaccia utente.

Due peculiarità fondamentali per la scelta.

Facilità d’utilizzo
L’arma vincente è l’estrema facilità d’utilizzo. La maggior parte dei nuovi utenti impara ad usare Corona in un un solo giorno.

Qualità di rendering
offre risultati estremamente affidabili e fisicamente corretti, senza dover adottare compromessi di mezzo in termini di qualità dell’immagine e velocità di realizzazione.

Nel campo della della visualizzazione architettonica Corona è diventato uno strumento molto apprezzato una delle soluzioni più usate, per la facilità di utilizzo.
A differenza di altri blasonati motori di rendering Corna è un motore di rendering user-friendly è per imparare ad usarlo servono soltanto poche ore di corso.

è un motore di rendering CPU-based

cio vuo dire che sfrutta solo la potenza di calcolo del processore. non ha bisogno di hardware speciale per funzionare. Usa la CPU ed è possibile eseguirlo su qualsiasi processore Intel o AMD rilasciato negli ultimi dieci anni.

Corona mira a rendere più veloce così come i tuoi rendering, con un flusso di lavoro che non è secondo a nessuno.

Grazie al suo Rendering interattivo completo, Corona ti offre tutti gli stessi vantaggi di un motore di rendering GPU ma senza nessuno degli inconvenienti e dei limiti.  Potrai cambiare materiali, luci e creare le tue geometrie e vedere il tuo rendering interattivo quasi immediatamente (real-time).

Funziona completamente sulla CPU, quindi non ha limitazioni e non importa quale scheda grafica hai installato.

Corona è un motore di rendering progettato per venire incontro alle esigenze degli professionisti. E’ di facile utilizzo e con le sole impostazioni di base dopo l’istallazione è pronto all’uso. La facilità di ottimizzazione dei parametri per esigenze di ogni singolo lavoro è estremamente semplificata rispetto ad altri blasonati motori di rendering.

Di seguito alcune novità dell’ultima versione 8:

  • Heterogeneous media rendering (Phoenix FD, FumeFX, OpenVDB, new “Inside Volume” mode in the CoronaVolumeMtl)
  • Compatibility with VRayMtl and VRayLight even without installed (for assets from V-Ray 3.60 or newer; assets from earlier versions may work, but not guaranteed)
  • Over 110 new materials in the Material Library, plus Real World Scale and Triplanar used wherever possible
  • Advanced bokeh effects: Center Bias, Vignetting, Anisotropy
  • Corona Official Toolbar

Perché Corona Renderer?

80 / 100

Perché Corona Renderer?

Facilità d’utilizzo
L’arma vincente di è l’estrema facilità d’utilizzo. La maggior parte dei nuovi utenti impara ad usare Corona in un un solo giorno.

Qualità di rendering
offre risultati estremamente affidabili e fisicamente corretti, senza dover adottare compromessi di mezzo in termini di qualità dell’immagine e velocità di realizzazione.

Velocità e interattività
Corona Renderer è uno dei migliori motori i rendering oggi in commercio. Velocizza il processo di consegna delle immagini di Rendering il tutto a maggiore soddisfazione dei clienti

Potenti strumenti
Corona Renderer oltre alla velocità di output dell’immagine mette a disposizione dell’utente, una serie di potenti tools, strumenti di modifica al flusso di lavoro che renderanno tutto il processo di realizzazione dell’immagine finale molto più veloce.

Luci
L’intero processo di creazione di luci è progettato per dare agli artisti il ​​controllo completo sulla scena, un processo veloce e intuitivo. Non ci sono moltiplicatori di campionamento e nessuna differenza nell’uso di oggetti e materiali.

Materiali
I materiali di Corona Rendere sono fisicamente corretti, ma nello stesso contempo intuitivi e flessibili nel loro utilizzo.

Rendering distribuito
Corona Renderer dispone di un proprio sistema di Rendering distribuito.
E’ compatibile con Backburner e Thinkbox’s è con le maggiori renderfarm in commercio.

Basato sulla CPU
Corona Renderer non ha bisogno di hardware speciale per funzionare. Usa la CPU ed è possibile eseguirlo su qualsiasi processore Intel o AMD rilasciato negli ultimi dieci anni.

Maggiori info

Corona Renderer feature list (EN)

80 / 100

Corona Renderer 6 feature list

Render Engine

  • Biased and Unbiased solution
  • Path Tracing: unbiased solution
  • UHD cache: faster biased cached solution for interiors
  • Denoising
    • Reduces the number of passes needed to get a noise-free image, with render time reductions of 50 to 70%
    • Interactive amount adjustment
  • Adaptive Image Sampling
    • Balances out the rendering calculations over the image to focus more processing power on tricky areas
  • Progressive rendering
  • Max Sample Intensity (MSI): automatically removes fireflies –
    accuracy/render speed tradeoff
  • Bidir/VCM: experimental unbiased engine with faster/more precise caustics
  • Proudly CPU based

Interactive LightMix

  • Adjust color and intensity of lights, during and after rendering
  • Single-click set up (by instances, groups or individual lights, with memory requirements reported)
  • Manual set up if required
  • Controlled from the VFB
  • Results can be pushed to the scene
  • Can be used for anything from subtle adjustments, to turning day into night, without re-rendering
  • Each light select pass can be denoised independently (this can be enabled during automatic setup)
  • LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post-processing software
  • Lights can be selected in the scene from the LightMix tab

Post-processing effects

  • Controlled from render settings, Corona Camera, or VFB
  • All settings are adjustable during/after rendering
  • Image updated in real time
  • Bloom & Glare
    • Both controlled independently
    • Threshold
    • Color intensity & shift to adjust colors
    • Glare ray count, blurriness and rotation

Exposure and Color mapping

  • Controlled from render settings, Corona Camera, or VFB
  • All settings are adjustable during/after rendering
  • Image updated in real time
  • Two exposure control modes
    • Photographic exposure: shutter speed + ISO + f-stop
    • Simple exposure: single EV value
  • Additional settings
    • Contrast
    • Highlight compression
    • Filmic Highlights
    • Filmic Shadows
    • Color tint
    • Saturation
    • White balance
    • LUT with opacity adjustment
    • Custom curves for overall brightness, and individual RGB
    • Sharpening/Blurring (both can be used at the same time, to reduce “pixel perfect” noise)

Corona Image Editor

  • Runs outside of any 3D software
  • All the familiar controls from the Corona VFB
  • Adjust lighting in the renderer image using the full range of LightMix controls (on Corona EXRs)
  • Apply Denoising (on Corona EXRs)
  • Apply all the Corona post-processing options (on any EXR)
  • Save and load LightMix and post-processing configurations, and exchange those to and from the Corona VFB
  • Bloom & Glare virtual element which can be viewed or saved separately
  • Save to EXR, PNG, JPG and BMP

Lights

  • CoronaSun
    • Standalone object or part of 3ds Max daylight assembly
    • Uses state of the art Hošek & Wilkie model of emission
    • Allows non-physical properties (changing size, color, disabling visibility in reflections, …)
  • CoronaLight
    • Shapes: sphere, rectangle, disk, cylinder
    • IES profiles
    • Directionality
    • Textured emitters
    • Physical units
    • Color (RGB input, Kelvin temperature, texmap)
    • Non-physical settings: disabling shadows, includes/excludes, disabling visibility in reflections, preventing black appearance for lights with directionality
  • Corona Light Material
    • Turns any object into a light
    • No render time differences compared to using a CoronaLight
  • 3ds Max native lights

Environment

  • Drag and drop any texture into the 3ds Max environment slot
  • No dome object required
  • Importance sampling speeds up rendering
  • Direct/Reflect/Refract overrides
  • Global material (for volumetric effects – fog)

Material library

  • Over 430 ready-to-use high quality materials
  • Drag-and-drop from the Library to the viewport, Slate material editor and Compact material editor
  • Real World Scale or Triplanar mapping used where possible, to reduce tiling and give expected scaling
  • Materials organized by category
  • Set favorites, with Display Favorites Only option
  • Sort by name, favorites, or most used
  • Select all objects in the scene that use a particular material
  • Resizable material previews
  • Open standalone large preview windows for materials

Materials

  • CoronaMtl
    • Diffuse, translucency, reflection, refraction, glossiness, opacity
    • GGX BRDF with full glossiness range
    • Compatible with third-party tools such as Allegorithmic’s Substance Painter and Quixel’s Megascans
    • Dispersion for glass, gemstones, etc.
    • Adaptive displacement
    • Vector displacement
    • Bump mapping
    • SSS mode for wax, marble and other materials that do not use Refraction or Translucency
    • Volumetric scattering and absorption mode for fog, mist, and for colored glass, liquids and other materials that use Refraction or Translucency
    • Self-illumination
    • Fresnel reflections, anisotropic reflections
  • CoronaSkinMtl
    • Dedicated material for skin
    • Three independent Subsurface Scattering layers
    • Two independent Reflection layers
  • CoronaHairMtl
    • Dedicated material for hair and fur
    • Colored and Colorless reflection layers
    • Color controls via melanin amounts, or directly
    • Adjustable random glints
  • CoronaLayeredMtl
    • Similar to 3ds Max Blend material
    • Combines multiple materials instead of just two
  • CoronaPortalMtl
    • Optional
    • Accelerates lighting in interiors with small windows
  • CoronaLightMtl
    • Identical performance to CoronaLight
    • Various non-physical settings
    • Textured emission (useful for backplates)
  • CoronaRaySwitchMtl
    • Uses different material for different ray types: direct, GI, reflections, refractions
  • CoronaShadowCatcherMtl
    • Custom backplate textures
    • Screen, spherical, or no projection
    • Supports glossy surfaces
    • Bump mapping
    • Lights work additively (illuminators) or subtractively
  • CoronaVolumeMtl
    • Simplified material for volumetric scattering and absorption
    • “Inside Mode” allows for true 3D volumetric materials
  • 3ds Max materials
    • Standard
    • Blend (including nested blend materials)
    • Multi/Sub-Object
    • XRef
    • Shell
    • Double Sided
    • Top/Bottom
    • DirectX Shader
  • Support for 3ds Max physical material

Geometry

  • Corona Proxy
    • Cross-platform proxy format: .cgeo
    • Faster save/load/display of large scenes
    • Compressed format to save disk space
    • Supports animated meshes
  • CoronaScatter
    • Fast and simple scattering tool
    • Supports multiple distribution and scattered objects
    • Supports scattering on splines
    • Supports scattering in regular patterns
    • Random translation/rotation/scaling of instances, with optional discrete stepped values
    • Supports aligning instances to local normal
    • Supports millions of instances
    • Textured density, scale
    • Vertex paint support
    • Optionally avoids objects intersections, with tweakable inter-object spacing
    • Fast generation and viewport preview using multiple threads
    • Included Scatter Lister plugin to easily access and control all scatters in a scene
  • CoronaVolumeGrid
    • Allows loading and rendering of OpenVDB files
    • Useful for importing simulations such as clouds, smoke, fire, liquids, etc.

Supported 3ds Max features

  • Most texmaps
    • Including Bitmap, Camera Map Per Pixel, Cellular, Checker, ColorCorrection, Composite, Dent, Falloff, Gradient, Gradient Ramp, Marble, Mix, Noise, Output, Particle Age, Perlin Marble, RGB Multiply, RGB Tint, Smoke, Speckle, Splat, Stucco, Vertex Color, Waves, Wood
  • 3ds Max standard/photometric lights
    • Including soft shadows via CoronaShadows
  • 3ds Max render switches
    • Disabling displacement, Render Hidden Geometry, Renderable, Object Visibility, …
  • XRef geometry/scenes
  • 2D Pan Zoom Mode
  • Render to Texture (RTT) basic support: denoising RTT results is supported

Interactive rendering

  • 100% the same render engine as for the final frame
  • All final frame rendering features supported, including Interactive LightMix, post-production effects such as bloom & glare, LUTs, etc.
  • While zooming-in in the IR, rendering is focused on visible area only
  • Subsampling lowers initial resolution at the beginning of rendering, for virtually real-time performance
  • Results shown in 3ds Max viewport or Corona VFB

Corona Virtual Frame Buffer

  • An optional, feature-rich replacement of the 3ds Max native VFB
  • Integrated Interactive LightMix, allows changing color and intensity of lights without re-rendering
  • Integrated post-production effects, including bloom & glare, vignette, sharpening/blurring, histogram, curves, etc.
  • Integrated color mapping controls, including exposure, filmic tone mapping, LUTs, etc.
  • Statistics: render time, remaining time, performance, polycount, tooltip explanations …
  • Displaying/saving render elements
  • Pixel color probe on right mouse button
  • Controls: start render/stop render, resume last render, resume rendering from file, save/clone/copy image, …
  • Optional stamp with scene info at the bottom of rendered image
  • Customizable information in the title bar
  • VFB History and Comparison
  • Interactive and Multiple Render Regions
  • Render Regions scale with the VFB, are saved with the 3ds Max scene file, and can be globally enabled or disabled
  • Fuzzy render regions
  • Zoom buttons for use when accessing a machine remotely

Distributed rendering

  • Slaves can join or quit the render session after it has started
  • Auto discovery of slaves on local network
  • Auto sending of assets to all machines (only if required)
  • Pass, Time and Noise Level limits can be used
  • Can be enabled / disabled during rendering

Camera Effects

  • High quality (raytraced) depth of field and motion blur effects
  • Photographic controls (optional): shutter speed + ISO + f-stop
  • Bokeh shape
    • Circular
    • N-gonal (bladed aperture)
    • Custom image
    • Center Bias
    • Vignetting
    • Anisotropy
  • Multi-segment (curved) motion blur
  • 3ds Max 2016 Physical Camera support
  • Virtual Reality Camera

Corona Camera

  • Dedicated Corona camera offering all standard camera controls plus all Corona controls such as exposure, DOF, motion blur, LUTs etc.
  • Set focus distance using a static or animated target object
  • Per-camera object includes / excludes
  • Customizable viewport appearance
  • Tone mapping parameters respond immediately in Interactive Rendering without restarts
  • Render to orthographic, perspective, spherical, cylindrical or cubemap projections

CoronaCameraMod

  • Legacy Camera object modifier for backwards compatibility
  • Allows setting Corona exposure/DOF/motion blur/bloom & glare/color mapping on any camera

Render Elements

  • Arbitrary number of render elements
  • Optional render elements anti-aliasing
  • Optional render elements Denoising (where relevant)
  • Beauty element, with independent Denoise amount
  • Alpha element
  • Beauty composition elements
    • Direct, indirect, reflect, refract, translucency, emission
  • Geometry elements
    • Geometry normals, shading normals, primitive coordinates, UVW coordinates, world position, z-depth, Velocity render element
  • Masking elements
    • Wire color
    • Primitive/Material/Object ID
    • Custom mask
      • Object selection
      • Material G-buffer ID
      • Object G-buffer ID
  • Shading elements
    • Albedo, individual direct/indirect BRDF components, raw components, source colors, shadows
  • Arbitrary texmap elements
    • Ambient occlusion
    • Wire shader
    • Vertex colors

Corona Official Toolbar

  • Provides one-click access to many Corona Renderer functions, such as creating a Corona Camera from the current perspective view, opening the VFB, opening the Material Library, creating Corona Scatters, Proxies and Lights, etc.

VR

  • Corona Camera can render to spherical or cubemap format, supporting a wide range of VR apps
  • Easy set up, with default settings handling 99% of cases
  • Conventional stereo rendering (non-360)
  • Bloom & Glare supported for spherical VR images

Texmaps

  • CoronaAO
    • Ambient occlusion shader
    • Supports textures
    • Includes/Excludes
    • Additional controls: spread, directionality, inverted mode, etc.
  • CoronaDistance
    • Gradient based on distance to other objects
    • Supports textures
    • List of objects to calculate distance from
    • Can be used in Corona Scatter density map to control placement of objects
    • Wide range of other creative uses, e.g. ripples on water around objects, controlling light intensity and color, etc.
    • Supports all geometry including Corona Proxy, Corona Scatter, and 3ds Max particle objects
    • Works as an input to bump mapping
  • CoronaFrontBack
    • Shows different colors/texmaps on front/back sides of a material
  • CoronaColorCorrect
    • Adjust brightness, saturation, etc. of a texture map (and still have it affected by VFB post-processing)
    • Unique tone mapping capabilities (not present on other output nodes), including LUTs, gamma, curves, etc.
  • CoronaTonemapControl
    • Specify whether a texture map should be affected by VFB Exposure, Tone Mapping, etc.
  • CoronaOutput
    • Legacy only, used in scenes created before Corona Renderer 2. Replaced by CoronaColorCorrect and CoronaTonemapControl.
  • CoronaMix
    • Advanced mix shader
    • Texture or color inputs, different blending modes
    • Works as an input to bump mapping
  • CoronaRaySwitch
    • Same as RaySwitch material, but on texmap instead of material level
  • CoronaSky
    • Implements latest Hošek & Wilkie realistic sky model
    • Allows changing ground color and turbidity
  • CoronaColor
    • Allows to input single constant color using a color picker
    • HDR numerical values, Kelvin temperature, web hex input
  • CoronaWire
    • Wire shader
    • Allows to set edge/vertex size in world or screen coordinates
    • Falloff between Base and Edges/Vertices color
    • Can be used as an input to bump mapping
  • CoronaBitmap
    • Works similarly to 3ds Max bitmap, but faster (10-20%)
    • Spherical, Dome, Cross and Mirrorball modes for use as an Environment
    • Rotation via degrees or U Offset (for environments)
  • CoronaRoundEdge
    • Rounded corners shader
    • Works as an input to bump mapping and other material slots
    • Fast mode for faster rendering and no noise, with no parameters needed
    • Precise mode for blending across other objects / elements / materials
  • CoronaMultiMap
    • Randomly assigns colors/maps to instances
    • Frequency spinners
    • Hue and Gamma randomization
    • Features advanced blending modes
    • Global blur multiplier to affect all multimaps elements
    • Supports up to 25 inputs
    • Can be used with just one input, applying gamma and hue randomization
  • CoronaTriplanar
    • Apply textures without explicit UV mapping, with no stretching or seams thanks to the in-built blending
  • CoronaNormal
    • Automatic detection of incorrect input gamma
  • CoronaBumpConverter
    • Converts RGB maps to be compatible with the Bump channel (e.g. 3ds Max native Marble, Wood, ColorCorrect, etc.)
  • CoronaUvwRandomizer
    • Apply random offset / rotation / scale to textures and maps by instance, material id, etc.
  • CoronaUserProperty
    • Assign a numeric value to a node, for use with Maxscript

Misc

  • V-Ray compatibility
    • Supports assets from V-Ray 3.60 or newer (assets from older versions may work, but not guaranteed)
    • Renders VRayMtl and VRayLight, even if V-Ray is not licensed or not installed, without running any sort of conversion
  • Hair and Fur support
    • 3ds Max native Hair and Fur
    • Ephere Ornatrix
    • HairFarm
    • Hair rendering both as billboards or as full cylindrical geometry
  • Phoenix FD support
  • FumeFX support
  • Corona Displacement Modifier
    • All displacement features and settings available in CoronaDisplacementMod
    • Allows setting per-object Subdivision Quality
  • Advanced “Render Selected”
    • Render mask by an include list, object ID, or viewport selection
  • Improved Color Picker
    • Can be set to replace default 3ds Max color picker
    • sRGB mode for ease of use with Photoshop and similar; can be disabled for a linear workflow
    • Perceptually uniform color gradients in both modes
    • Color selection by Temperature
    • Adjustable averaging of neighboring pixels
    • Inverse color picker allows setting of white balance in combination with the Color Tint parameter in the VFB
  • Error reporting with online help
    • Error messages linked to a support page with more info and possible solutions
    • Automatic selection of the offending object
    • Automatic correction of certain errors
    • Error message forwarding from render slaves in DR
  • Corona Converter
    • One-click solution to convert materials, lights, and maps from other renderers
  • Improved material editor scene
    • More representative previews
  • Override material option (with excludes/includes, and options to preserve displacement, light materials, glass materials, portals, and unsupported materials)
  • Save and resume
    • Ability to save VFB and resume rendering later (even on a different computer)
  • Render only elements
    • Computes render elements in seconds without doing shading
  • Autosave
    • Optionally saving the VFB every few minutes and after rendering. Rendering can be resumed from these backups
  • Bundled LUTs
    • Over 70 LUTs included with the install
  • Bundled IES profiles
    • Sample IES files included
  • UI supports HiDPI monitors

3D Workstation Consigliata

80 / 100

3D WORKSTATION Celsius W580

Corona Renderer 1

Dati Tecnici

  • Tecnologia : Xeon Quad-core
  • Velocità di clock : 3,80 ghz
  • RAM Installata : 16 gb
  • Dimensione Tot. Supporti : 512 GB
  • Modello : Quadro P4000
  • Sistema Operativo : Windows 10

Descrizione

La 3D workstation FujitsuW580 è ideale per l’utilizzo con Rhinoceros, Revit, Autocad, 3Ds Max, Cinema 4D. Fase di Rendering ottimale con i maggiori engine di Rendering in commercio.  

Componenti Hardware
Xeon Quad-core 3.8 GHz – 16 GB DDR4 RAM (2400 MHz) – NVIDIA Quadro P4000 8 GB – SSD (Solid State Disk) 512 GB Serial ATA III (2.5″) (6Gb/s) (funzionalità ERASE-DISK) – MultiCard reader (24 in 1) – DVD SuperMulti Serial ATA – LAN (Gigabit) – Win10 Pro 64bit

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